Rules


The Basics

Each player controls a warband of 3–15 fighters. Battles take place on an isometric city map. Players alternate activating fighters to move, shoot, and fight in close combat. The game uses a D6 dice system throughout.

Building Your Warband

Every warband starts with a fixed gold budget. Spend it on heroes and henchmen from your faction's roster, then equip them from the equipment lists. Heroes are named individuals who gain experience; henchmen advance as a group.

Movement & Terrain

Fighters move up to their Movement value in inches (converted to tiles in-game). Climbing, jumping, and crossing obstacles cost extra movement. High ground grants shooting advantages; shadows provide concealment.

Combat

Close combat is resolved by comparing Weapon Skill. Each attack rolls To Hit, then To Wound, then the defender rolls an Armour Save. Ranged attacks follow the same sequence using Ballistic Skill and range bands.

Injuries & Advancement

A fighter taken out of action rolls on the Injury table after the battle. Results range from Full Recovery to Dead, with many lasting impairments in between. Survivors who accumulate enough experience gain a new skill or characteristic increase.

Scenario Victory

Most scenarios end when one warband has 25% or fewer fighters on the table — that warband must take a Rout test. The winner searches for wyrdstone and earns income; both sides pay upkeep and visit the trading post between battles.

Full Rulebook

The complete rules, equipment lists, faction rosters, and spell tables are available in the in-game rulebook viewer once you log in.